Is that on purpose?
First of all I’d like to mention that I first used base.cam a lot,
until I realized that it doesn’t really work at all.
Then I switched to base.camera and suddenly coordinates and everything changed as I moved around,
though I recall the manual saying both base.cam and base.camera are equivalent and the same thing.
Anyhow, I attached a Plane.egg to base.camera, fully expecting it’s coordinates to change
according to when I am moving the camera around. I know it works, because on screen it works.
The Plane is always right in front of base.camera. Reparenting it to base.render otoh shows,
as expected, the plane on a fixed position in 3dspace.
So, base.camera works as expected, BUT …
… when I poll the plane’s position with getPos() it always returns it’s base coordinates.
I feel like that’s not how it should work,
considering the Plane’s proper movement relative to the camera.
So … what’s wrong here?