I’ve just started using Panda3d and I must say it’s amazing for now!
I have an issue with PandAI.
My game generates a dynamic environment (i.e. it’s randomly generated and then I use GeoMipTerrain - not sure this is the smartest way as most of the environment is made of simple walls or floor but it works for now). Then I have an actor, say the panda,that is meant to follow me without going through the walls.
I cannot use the pathfinding algorithm as it requires a fixed environment (one needs to pass the mesh file). I’ve tried using pursue but the panda keeps going through the walls (I suppose there are too many).
Is there a known solution to my problem? Otherwise is there somewhere that describes what the format of the mesh file is? I think I should be able to generate it quite easily using python considering I only have floor + some vertical walls.
Thanks a lot!