It seemed that the thread for the GUI Pandapack was going on a tangent with the configuration tool, so I thought I would move it into its own thread.
After doing some further digging into wxPython and wxGlade, I’ve managed to clean up the code and fix a few nagging things, namely the warnings that were coming up for certain Panda variables when interrogated during load.
It’s much smaller, leaner, but still does the job and does some smarter validation of information using the built-in validator class system in wx. Also added a few more configuration options.
I don’t know if anybody will find this useful, but I’m going to continue building this since it has come in handy for me. It’s also been a good learning experience for me in understanding P3D’s underpinnings and structure.
Man,whats your problem???
I think dklon did well.After P3D will be migrate to wxPython,something like this would be good to include with the final games.
It’s all good. I quickly realized what this guy was all about. Thanks for your encouragement bestseclub. I’ve almost got a customizable end-user configuration version done and will post soon. It can all be done from the command line, so making a shortcut or link with the appropriate parameters makes it easy to customize, like so:
It also degrades gracefully so if any one of the parameters are missing it falls back on a default. If you specify a title, it will also use those as part of tooltips in addition to the window’s caption. The --config parameter will also use that as the file to write back out to if possible.