I’ve been looking around and asking questions for an upcoming 3D game dev project I’ll producing, that will start mid-september.
Premisse:
1- I like Python (and comfortable in it)
2- I have 14 3d modelers-students that will be doing this project as their last session before being fed to the sharks (trying to get jobs in the game industry )
3- Blender was an alternative BUT we can’t get 3DS Max animation rigs into it
4- Ogre, IrrLicht python bindings don’t look appealling compared to what I looked at concerning Panda
Problem: physics
Most of what I have read about Panda tells me to use ODE (pyODE or integrated ODE ???) instead of the built-in physics engine…
Problem : Learning versus Time
I’ve read a little bit of these forums (fora ?) about ODE but can’t understand the code I’ve seen: I thought that using PyODE would be a question of connecting objects (Panda) to physics event handlers(PyODE) but can’t find anything to direct me (an example ???)
I don’t have a great deal of time to experiment:
A- should I stick with Panda’s physics (Ã la Roaming Ralph)
B- If using ODE is a good idea, where can I get a quick-start on it? (in it’s connection to Panda, not only it’s maths)
All comments welcome (I’m just an egg, - in the grokking sense, not Panda’s )
PS I would preferably use Panda, as a programmer myself, but this is not for me, it’s for my students
Blender really is OK, even if it’s game engine is not presented as being as sturdy as Panda - So really, any comment , suggestions, will be gladly received…