Panda3D WebGL Port!

I built the webgl port, though I am having issues when I try to run the Roaming Ralph sample. I get these errors:

Python 3.8.10 (tags/v3.8.10-dirty:3d8993a744, Nov 28 2021, 00:07:03)
[Clang 14.0.0 (GitHub - llvm/llvm-project: The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at 4348cd42c385e71b63e5da7e492
Aborted(native code called abort())
RuntimeError: Aborted(native code called abort()) (evaluating ‘new WebAssembly.RuntimeError(what)’)

I’ve forgotten to mention that that issue has been fixed as of the latest version of the panda3d-webgl branch. It was happening when the html file was directly under the web root. Let me know if you are still encountering trouble.

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So will this Panda3D WebGL Live Python Editor be the place where I need to code in? Because I can’t find any way to publish it.

Or do I need to follow these instructions.

This is just a demonstration of real-time code editing in the browser.

Yes, you need to start with that.