Hello everyone, I’m struggling to get assets from maya2009 on a mac, into the egg format. I would love advice from anyone who has done this successfully, without being a rocket surgeon.
I downloaded Panda3d a couple of days ago and started to play. I use a bit of python in may daily work, (in the form of Maya and Houdini) writing lots of little tools to make my life easier, and I guess I naively thought that I could easily jump into a bit of game dev with Panda3d.
Everything was up and running fairly quickly - the latest sdk 1.7 from the downloads page, a bit of python trickery to get t working against the 2.5 build from Apple - and I was away. I ran through the tuts and got some samples running and was fairly impressed. So I immediately wanted to get my own assets into a scene. This has been a nightmare :\
So far as I can see, my best bet is to learn Blender 2.49 and use the exporter there. And while I’d entertain that idea for models, I don’t want to learn all the animation and rigging stuff in here too.
I would like to use Maya, but the maya2egg2009 scripts on the mac are giving me missing ‘site’ modules for a start, and if I use the wrapper version I am missing a bunch of dylibs. I tried copying them from my maya directory but that seemed like a never ending chase for files. Plus I was only guessing at what I had to do.
SO far as I can see from searches, I may have to build my own version from source … but argh. I’m so far out of my depth with this stuff. I tired. Failed. I can probably get it after many many hours, but it’s all getting too hard.
I just want to take simple models from Maya2009, and put them, and maybe textures, into an Egg. On a mac. Am I missing something, or is this level of knowledge what is needed to get it up and running?
I would really appreciate any help.
Thanks!
Campbell.