Did it work for you?
- Don’t need it/Don’t have a Mac
I’ve taken info from around the web on compiling/installing Panda3D in MacOS, and written an install script in Python that will download and install MacPorts/Cg dependencies, download and patch Panda3D source, and install it, properly setting directory permissions, etcetera.
Download it here: code.google.com/p/gamesketching/downloads/list
Feedback is welcome. Currently, I have only tested it on Leopard for Intel, and requires the Developer Tools to be installed. Otherwise, it should automagically install if you just run:
python pandaAutoInstall.py +all
Or, just run the script without args if you already have Cg and the appropriate MacPorts dependencies.