Panda3D and Bullet

Hello! Is it possible to use Panda3D for my entire project, but just use bullet for all the physical requirements? Or do I need to re-code my game to bullet?

What you suggest is pretty much the standard means of using Bullet with Panda, I think.

After all, what else would you use Bullet for than the physics elements? It’s a physics engine–it doesn’t provide GUI elements, or model-loading, etc., as far as I know.