A friend of mine - a history buff, Civil war reenactor and history prof, and I - programmer - have been kicking around the idea of using game technology to build an instructional simulation of Civil War battles.
This isn’t a commercial project and whatever we produce will be freely available at no cost if used for educational purposes.
We’ve sketched out what we need in terms of capability and I was hoping the people who’re familiar with Panda could take a look out the requirements outline and tell me if Panda will cover them.
If Panda isn’t a good fit then we’re open to suggestions. Our budget consists of our spare time and whatever our respective wives will let us spend which isn’t much.
Here are the requirements as we currently see them:
The software should support the following:
-Plug-in allowing viewing/interacting via a browser.
-Pre-programmed movement, i.e. run the battle as it was fought with an attendant clock/calendar, voice-over annoucer. The clock should be controllable as to start time and rate, i.e. one minute of real time equals one hour of simulation time, controllable by viewer.
-The option of selecting some individual, position, weapon, road, any other object, and getting detail associated with that object. A soldier’s story, the importance of a position, road, the source, value, importance of a weapon, etc.
-Modifying the view as point-of-view zooms in and out. That is, at a certain distance from the battlefield the view changes from that of individual features, soldiers, etc to a more schematic view showing overall movements and positions.
-User-moveable point-of-view.
-Control of lighting conditions to simulate time of day, of year and weather conditions.