Panda Bullet

Hi EnnOx,
After a few months of unactivity I’ve digged again into the reported issue of “bullet nodes lagging behind” as I previously reported in summertime.

I found out that the issue is related to using panda threadings through task_chains. (the phenomenon stops if all the tasks are serial)

have a look at: [Questions on proper use of panda task-chain threading)

So the good news is that the cause of the symptom is identified, the bad news is that for a very realistic app including a lot of processing, one can’t afford having all the tasks (video, game logic, network exchanges, physical simulation, …) running one after the other. Especially if one is using a new generation multicore CPU…

I’m just curious of getting your views of the subject!
Regards
jean-claude