The name is just illustrative … i love monkeys
They compile gently and make my exe.
Well i install my program, ok!
When i run my game don’t run
And my distro is about 100 megas (!!! hey is just a 10 k of code, i expect a increase of size about the libs, .dlls and more, but…)
7 warnings:
uninstall function “un.RemoveFromPath” not referenced - zeroing code (232-305)
out
install function “AddToPath” not referenced - zeroing code (2931-2971) out
install function “RemoveFromPath” not referenced - zeroing code (2971-3044) ou
t
install function “StrRep” not referenced - zeroing code (3081-3119) out
Variable “READABLE” not referenced, wasting memory!
Variable “MANPAGE” not referenced, wasting memory!
Variable “TUTNAME” not referenced, wasting memory!
I don’t know wherever about it.
My compressed installation file is about 23 mega but when i install my demo become 100 mega (gee!). This is normal. It seems it install panda-python and my code all together. This is normal?
I change my code and put some try… excepts and os.system(pause) to stop executable and send error messages without close.
Who’s guess the error message?
Assertion failed: okflag at line 106 of c:\p\panda3d-1.5.4\built\include\virtual
FileSystem.I
okflag at line 106 of c:\p\panda3d-1.5.4\built\include\virtualFileSystem.I
The same error from my previous subject about py2exe
It just means it can’t find your .ptf file. Is it part of your packed archive? Does it end up in the install dir when it unpacks itself? Are you loading it with the right path to find it in the unpacked install dir?
You’re right, my .ptf was bad referenced. I change it and packpanda again. Everything runs fine but whe i run the game i receive a “pphyton have a problem and must be closed” from windows
My code got particles and glow filter, these resources are incompatible?
Thanx
Besides in my test code i can use particles and glow filter or normal map when i pack both seems incompatible.
I disable glow filter and runs fine.
Just for test in my code i put render.setShaderAuto() in my code and pack it again. Then i got:
“Shaders don’t support Matrix yet!”
Likewise if i alternate the resources they run fine (particles off, glow on // particles on, glow off … same with normalmap)