I am attempting to use OpenAL in my game. I have the config.prc setting to use openal. This works great when I run the game from its python source. When I package the game into a p3d format and attempt to play it with the runtime though I get the following errors:
:audio(error): OpenALAudioManager: alcOpenDevice(NULL): ALC couldn't open device
:audio(error): OpenALAudioManager: No open device or context
:audio(error): OpenALAudioManager is not valid, will use NullAudioManager
:audio: NullAudioManager
:audio(error): OpenALAudioManager: alcOpenDevice(NULL): ALC couldn't open device
:audio(error): OpenALAudioManager: No open device or context
:audio(error): OpenALAudioManager is not valid, will use NullAudioManager
Can anyone help with this?
-=Z=-