OpenAL

I am attempting to use OpenAL in my game. I have the config.prc setting to use openal. This works great when I run the game from its python source. When I package the game into a p3d format and attempt to play it with the runtime though I get the following errors:

:audio(error): OpenALAudioManager: alcOpenDevice(NULL): ALC couldn't open device

:audio(error): OpenALAudioManager: No open device or context
:audio(error):   OpenALAudioManager is not valid, will use NullAudioManager
:audio: NullAudioManager
:audio(error): OpenALAudioManager: alcOpenDevice(NULL): ALC couldn't open device

:audio(error): OpenALAudioManager: No open device or context
:audio(error):   OpenALAudioManager is not valid, will use NullAudioManager

Can anyone help with this?

-=Z=- :open_mouth:

system, version, and logging set to spam log please.

I am using panda3d runtime v 1.0, panda3d sdk 1.7.0. I have experienced this in both windows xp and vista. I did install openal dll onto my machine and even went as far as installing the full openal sdk to make sure I have everything I might need. Increasing logging level to spam did not produce any more output for this.