Hi, I have been using OnscreenImage for some time( adjusting only position and path of the image ) and noticed my images scale arent show correctly, becoming bigger than they are and disproportional, becoming very ugly. I repeat I havent messed with OnscreenImage scale, just image path and position, and my image is a power of 2 already( 512 x 1024 )
Do OnscreenImage really works? Are there better methods for displaying images on screen?
Did you parent your OnscreenImage to aspect2d, or render2d?
Aspect2d automatically scales attached nodes dependent upon the width/height aspect ratio of the window, versus render2d, which just treats the window’s coordinates as absolute. (So you’ll get a distortion if you do not account for this in your OnscreenImage’s scale.)
Well…I wasnt parenting the OnscreenImage, but since you said so, I tried both render2d and aspect2d. In both, without messing with scale the result is ugly.
Setting scale to 0.5 reduces the image, but its still incorrect, and using scale = 0.5, 1, 1 I get the best result, which is still quite blurry…
You need to set the card to the same size as the texture. You can use egg-texture-cards to do this most easily, then load the card model and use it in place of the texture.
Use the parameter -p y,y on egg-texture-cards, where y is 1/2 your window height in pixels, e.g. -p 300,300 if your window is 800x600.
sorry for the delay, have been busy with cg and testing onscreen image.
I used a blender python script to pixel perfect convert the texture to a 3d model, i then loaded the model at OnscreenImage and adjusted the scale with scale = ( 0.066 ). The result is a lot better, but is it the same as using panda3d texture to egg convert stuff?
I will continue to experiment here, thanks in advance
You can alternatively do this to have a simple onscreen image:
the blender stuff I said before is because the latest blender release have a script on uv window>image>2D cutout image importer, which creates a pixel perfect texture model based on the image path you provided. You then export this to egg with chicken exporter.
well, I must say which the egg-texture-cards terminal command is easier for me, now I use Linux ubuntu. I also discovered which my textures were blurry also because of them not being a power of 2(2,4,816,32,64,128,256,512,1025…).