oh geesh this is getting anoying.
I just got this problem fixed so that the plugin did actually load in my 3dsmax2010.
I have a character modelled, textured, uvmapped, rigged, animated
So to start off I get my egg exporter on the scene, add the model to export and I chose to export the entire scene so he exports the bones too.
I click the export button and the button is like pressed forever. So max is like blocking and no completion message appears. After a while I’m forced to end the program and it seems he just wrote a small piece of code after a whole while.
<CoordinateSystem> { Z-Up }
<Texture> Tex1 {
"/e/Backup/Documents and Settings/Administrator/My Documents/3D/Chibi Naruto/makkuraTex.jpg"
<Scalar> format { rgb }
<Scalar> wrapu { repeat }
<Scalar> wrapv { repeat }
<Scalar> minfilter { linear_mipmap_linear }
<Scalar> magfilter { linear }
<Scalar> envtype { modulate }
}
<Group> character {
<Dart> { 1 }
<Group> "Scene Root" {
<Group> Makkura {
<VertexPool> Makkura.verts {
<Vertex> 0 {
13.7411 -1.8681 10.8955
<UV> { 0.661607 0.616209 }
<Normal> { 0.430386 0.881923 0.192302 }
// Bip02 Pelvis:1
}
<Vertex> 1 {
13.8499 -1.79914 9.74507
<UV> { 0.661992 0.612151 }
<Normal> { 0.39325 0.914667 0.0934771 }
// Bip02 Pelvis:1
}
<Vertex> 2 {
13.1078 -1.87387 9.5137
<UV> { 0.659363 0.611334 }
<Normal> { -0.112865 0.992471 0.0475785 }
// Bip02 Pelvis:1
}
<Vertex> 3 {
13.0036 -1.93612 10.6105
<UV> { 0.658994 0.615205 }
<Normal> { -0.122388 0.988741 0.0861001 }
// Bip02 Pelvis:1
}
<Vertex> 4 {
12.853 -2.02499 11.1214
<UV> { 0.658461 0.617004 }
<Normal> { -0.129217 0.982648 0.133066 }
// Bip02 Pelvis:1
}
<Vertex> 5 {
12.8968 -2.09982 11.7102
<UV> { 0.658616 0.619071 }
<Normal> { -0.143855 0.974085 0.174542 }
// Bip02 Pelvis:1
}
<Vertex> 6 {
13.4292 -2.0615 11.9575
<UV> { 0.660502 0.619936 }
<Normal> { 0.384783 0.848338 0.363683 }
// Bip02 Pelvis:1
}
<Vertex> 7 {
12.7054 -2.11068 11.6212
<UV> { 0.657938 0.618759 }
<Normal> { -0.1334 0.975874 0.17284 }
// Bip02 Pelvis:1
}
<Vertex> 8 {
12.2328 -2.37632 12.5165
<UV> { 0.656264 0.621896 }
<Normal> { -0.158192 0.953959 0.254827 }
// Bip02 Pelvis:1
}
<Vertex> 9 {
12.9345 -2.35592 12.8915
<UV> { 0.65875 0.623224 }
<Normal> { 0.322045 0.787906 0.524872 }
// Bip02 Pelvis:1
}
<Vertex> 10 {
13.0181 -2.30722 12.7354
<UV> { 0.659046 0.622672 }
<Normal> { 0.338153 0.830402 0.442816 }
// Bip02 Pelvis:1
}
<Vertex> 11 {
12.276 -2.72517 13.6664
<UV> { 0.656417 0.625968 }
<Normal> { 0.237773 0.712399 0.660266 }
// Bip02 Pelvis:1
}
<Vertex> 12 {
11.6046 -2.70936 13.2556
<UV> { 0.654039 0.624513 }
<Normal> { -0.17851 0.924952 0.335556 }
// Bip02 Pelvis:1
}
<Vertex> 13 {
11.1565 -2.93338 13.5869
<UV> { 0.652452 0.625686 }
<Normal> { -0.177515 0.912306 0.369034 }
// Bip02 Pelvis:1
}
<Vertex> 14 {
11.2495 -3.124 14.1034
<UV> { 0.652781 0.627514 }
<Normal> { -0.203378 0.889825 0.408472 }
// Bip02 Pelvis:1
}
<Vertex> 15 {
11.4728 -3.14211 14.2573
<UV> { 0.653572 0.62806 }
<Normal> { 0.125954 0.627625 0.76826 }
// Bip02 Pelvis:1
}
<Vertex> 16 {
10.8397 -3.08521 13.8193
<UV> { 0.65133 0.626508 }
<Normal> { -0.199163 0.88648 0.417716 }
// Bip02 Pelvis:1
}
<Vertex> 17 {
9.95823 -3.4799 14.1787
<UV> { 0.648207 0.62778 }
<Normal> { -0.24648 0.827258 0.504868 }
// Bip02 Pelvis:1
}
<Vertex> 18 {
10.5456 -3.5802 14.6341
<UV> { 0.650288 0.629393 }
<Normal> { -0.00393534 0.528487 0.848932 }
// Bip02 Pelvis:1
}
<Vertex> 19 {
11.2998 -3.22728 14.3281
<UV> { 0.652959 0.62831 }
<Normal> { 0.046995 0.588519 0.807116 }
// Bip02 Pelvis:1
}
<Vertex> 20
I used a snapshotbuild plugin downloaded yesterday.