Hi everybody,
I can’t really find any good examples of using the QuadTree space versus the simple space. I’ve got anywhere from 50 to 200 rigid bodies flying around in a force-directed graph simulation and they’re colliding a lot to the extent that I have a feeling things would work better with something better than the simple space.
On a separate note, does anybody know if it’s possible to introspect (or use the existing API) with an ODE collision space to take advantage of library’s space partitioning? I’d love to be able to use my collision quadtree to do something like Barnes-Hut n-bodies approximations.
Thanks in advance!
-Ryan