Normal Mapping & Maya

Hi all !
I am a new user in panda3d and i want to make a scene with normal map same the example. In maya, what i have to do ? Make my model, apply texture and what about shaders? Can i make them in maya or not ?
Thx a lot
Sorry for my english

someone can help me ??

Make a model in Maya, and apply an ordinary surface texture normally. On the egg file, run the command:

egg-trans -tbnall -o new_file.egg old_file.egg

Then load and apply the Cg shader as shown in the demo program. You have to write the normal-mapping shader in Cg; you can’t use a Maya shader directly.


Thx for your answer :smiley: