I apologize if the question has been already asked, but whether there is a way to restrict movement of bulletrigidbodynode on Z axis.
To constrain movement/translation of a Bullet rigid body, you can set its linear_factor. To constrain rotation use angular_factor.
For example, to have no movement on the Z-axis, you can use:
body.linear_factor = panda3d.core.LVector3(1, 1, 0) # this would likely work too (untested) body.linear_factor = (1, 1, 0)
To only move long the Z-axis, you can use
(0, 0, 1) instead.
Thanks for fast reply,I’ll try this tomorrow!