Non-physics avatar in ODE environment

[ODE Middleware)

This is my code which, among other things, contains a Kinematic Character Controller implementation. It initially contained only that, but grew a tiny bit with time :stuck_out_tongue:.

As for Dynamic Controllers (which is, AFAIU what you’ve tried to do first), I’ve attempted to get that working too at first, but it’s nearly impossible to get it right. Only Havok managed that.