'nodePath.lookAt(camera)' is not working[solved]

I want to make character NickName like WorldOfWarcraft(It’s character nickname toward camera always!)
and I typing code, below…

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import direct.directbase.DirectStart
from pandac.PandaModules import *
from pandac.PandaModules import TextNode

from direct.task import Task
from direct.actor import Actor
import math

def move(task):
npNick.lookAt(camera)

npNick.lookAt(camera.getPos()) # <<- not work

return task.cont

#Load the first environment model
environ = loader.loadModel(“models/environment”)
environ.reparentTo(render)
environ.setScale(0.25,0.25,0.25)
environ.setPos(-8,42,0)

#Load the panda actor, and loop its animation
pandaActor = Actor.Actor(“models/panda-model”,{“walk”:“models/panda-walk4”})
pandaActor.setScale(0.005,0.005,0.005)
pandaActor.reparentTo(render)

textNick = TextNode(‘nick’)
textNick.setText(‘mahabreaker’)
textNick.setAlign(TextNode.ACenter)

npNick = render.attachNewNode(textNick)
npNick = pandaActor.attachNewNode(textNick) # <<- not work
npNick.setPos(pandaActor.getPos())
npNick.setScale(1.0)
npNick.setZ(pandaActor.getZ() + 4.0)

taskMgr.add(move, “moveTask”)

pandaActor.loop(“walk”)
run()

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try it, npNick dosn’t lookAt camera…
I don’t know what’s wrong.
Help me :’(

sorry for my English… Thank you

You need a billboard effect to achieve this result:
panda3d.org/manual/index.php/Billboard_Effects

Thank youuuuuuuuuuuuuuuu!! and I love you!!! :slight_smile: