This is probably an old subject, but why no collision cube?
My purpose is to create a pong game to introduce myself to the engine, and I need rectangular collision solids for each paddle. If gaining access to such a collision solid is not possible, how do I go about creating a collision solid that resembles my rectangular paddle?
Thanks in advance!
Note: The paddles aren’t purely rectangular, so I do not wish to use precise mesh-to-mesh collision handling.
a tube is probable your best bet. If you want to keep it simple.
I have found other ways around it like alpha’d square with low poly’s doing collisions but this is difficult to get working as you cant use collision mesh you gotta make a square seperate as a real mesh then hide it using textures and attach it to a node that your paddle is connected to. Which i find is not reccomended just due to things going out of sync sometimes.
My stupidity I guess we added one hrrm i wonder why id dint see that one come out.
Twinfun2, it happens I’m just making one these days - it is not 100% finished and commented out yet (I plan to release soon though) but if you wanna give a peek to see how I did it, grab the whole stuff here.
press 1 to start the game and backspace to reset it