Need help with ODE (prevent bounciness)

I really need some help with ODE… I’m making a little car game and I want my car to “slide” along the track border when colliding with this.
As it is now the car bounces off quite “hard” when colliding.
I have tried adjusting the different values in the surface entries (without knowing what they actually mean), but with no result.
Please, can anyone help me with this? Or give some pointers where to look?

PS. I saw in the 1.7.0 sources that the ERP value is never set into the surface table!?
Also, I gather that I can override the mode value through getting hold of a surface entry via get_surface()?

Try changing the bounce or bounce_vel values in the surface entry.

I have tried that, even setting these to 0. But without success.
To me it seems that whatever values I change I see no effect.