Multithreaded physics (bullet)

I have attempted to use the rigid body combiner and it provides no benefit with performance. In fact, It causes most of the cubes to disappear. A weird issue.

what it looks like using the rigid body combiner:

what it looks like when parented normally to the scene:

I have tried doing this in the past and there is a forum page out there with some info where I asked the use of the combiner on bullet objects. The answers from that forum specifically said that the rigid body combiner is not designed for physics nodepaths. A lot of weird bugs happened when I used it, this is one of them that I still haven’t quite solved to this day.

https://discourse.panda3d.org/t/how-to-use-dynamic-rigid-bodies-that-are-parented-to-a-rigidbodycombiner/29852/6

You actually said yourself that:

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