I have tried to export an object from max that has multitextures blended applied to it. I used a composite material. The first material was applied on the whole object mesh, the other two were applied using an opacity map from vertex color. In max this works pretty well but when exporting in panda the object has no texture on it.
I have also tried with just a standard material with one texture applied in the same way, that is with an opacity map from vertex color so the object is visisible only in the area that the opacity map shows and this is true in max but when exporting to panda the map shows on the entire object.
Is there a way to have multitextures exported from max that works?