I’m incredibly confused about how textures work with texture stages. I’ve got an actor with two textures, but only one texture stage (default). I need to replace one of the textures without affecting the other one.
I can change the texture by calling model.findAllTextures()[0].read(filename), but this replaces the image for ALL examples of that texture, even on other models entirely.
Using model.setTexture(texture,1) doesn’t work at all. On a standalone model, it replaces both textures at once. When I give the altered model to an actor with actor.loadModel, it reverts to the default textures anyway. If I call actor.setTexture(texture), it still replaces both textures at once.