I think I read in a post that this is a terrible idea, but I would like to know whether it’s possible. My editor has a “play” feature rather similar to Unity’s and I need it to reflect the final task manager appearing in the built p3d file as accurately as possible. As I have a number of editor only tasks (like running gizmos, etc) running in the default task manager, the user can potentially kill one of these tasks with their own code.
Can anyone suggest a solution to this? Seems like keeping all the editor only tasks in a separate task manager is the cleanest way of achieving what I want.