Multiple Collisions On .loadModelCopy? [Solved]

I’m using the .loadModelCopy to create a number of the same model, with which each has two collision spheres attached with different bitmasks for each.

I also have two objects that fall onto these bricks at the same time. The problem is that it only catches one of the objects while the other falls through. If i remove the first, it will catch the second. But never at the same time.

Only thing I can figure is that this has something to do with using the collision queue to handle collision detection…

Any help / suggestions would be great!


Edit: needed to use two collisionhandlers.

Keep in mind that loadModelCopy is exactly the same as loadModel, but loadModelCopy is deprecated.