mouseWatcherNode.setGeometry base.openMainWindow [solved]

Trying your technique takes me back to when I started to try and figure out switching between fullscreen and a windowed mode. I didn’t like how long it took to switch (more than a second) so I looked around online. I think this is where I got the idea I am using:
[url]setting full screen during runtime]

It takes about a quarter of a second to switch which is what I like. Of course it will probably take longer once I have more going on, but I don’t know that for sure. Right now I am only building some UI.

Trying that technique however doesn’t correct the disappearing mouse texture issue. I’ll keep trying things to see if I can figure something out.