EdBighead - I was wondering if you could go into some detail on how you’re doing this? Your world looks decently sized and the performance you’re getting is very solid.
Would you mind sharing how you’re building your world a little bit? I’m trying to do something similar, and have an ongoing thread in the scripting issues sub forum:
[Minecraft style terrain generation (new issues))
Maybe you can see what I’m doing differently and offer some advice based on how you’ve tweaked performance?
edit: On my old-ish macbook pro I get about 12 fps when the entirety of my terrain is in view. It’s 9 10x10x10 chunks. I’m not using individual models, I’m using the procedural cube tutorial for generating my cubes and then parenting them all to a single node and calling flattenStrong(), as it’s the only way I can get a decent frame rate.
The downside of this method is that I’m redrawing the whole chunk when the terrain is manipulated; are you doing something similar?