I developed my game on Linux and am currently moving it over to Windows. Since the path names are different, I manually edited the .egg files of all my models to give relative paths to their textures. I no longer get error messages that the textures could not be found, but some textures are still not showing up. All textures are loaded by the loader.loadTexture() function and stored as members of an “assets” object. Any ideas on how to debug this?