Since I finally got around to figuring out how to log into the wiki again, I’d like to take some time and document what features are supported by the various importers. To be able to do this, I’m going to need some help from the rest of the community; I don’t have the time or ability to test all of the importers and determine what’s supported, but I’d love to get all this documented in the manual.
So far, here’s the features I’d like to document:
- colliders
- tags
- animation
- bones / armature animation
- materials
- alpha maps
- normal maps
- object types
- empty objects (really only applies if the converter supports tags)
and here’s the list of exporters/converters I’d like to document:
- Chicken
- x2egg
- dae2egg
- dxf2egg
- flt2egg
- lwo2egg
- maya2egg5
- maya2egg6
- maya2egg65
- vrml2egg
- loadMesh() with .x
- loadMesh() with .dae
- other formats supported by loadMesh? (I’m not sure which ones are supported)
Is there anything I’m missing from either list? Do you have information on the support of any of these features under any of these converters? Post it here!
Thanks!