I have a problem with importing animations from max:
I did an in place walk cycle for my character to use in an adventure style game we’re doing. Importing the animation works well, except for the problem: My character is carrying an infant around on his arm and the animation works perfectly well in max, but when i export to panda, the baby doesn’t follow the animation, but stays in one place (relative to the character), leaving the effect of the character throwing the baby around, which wasn’t quite what I was going for.
The character is animated with Character Studio and the baby attached as a prop.
To elaborate a little on other things i’ve tried:
I tried importing the baby as a separate object and attached it to his forearm joint, and then the baby follows the movement of his arms - but only when the animation is running. When he is standing still (different model, as the walk cycle is in-place) it doesn’t seem to work. And furthermore, when I run the anim with the baby attached to a joint, it seems to update between loops starting with the baby in a 0,0,0 position relative to the character, leaving the effect of him kicking the baby around…
I have a feeling this is some sort of import problem, but am stuck trying to fix it.
I’m not a very experienced panda-user, but I’ve got a programmer on my side that can help if it gets too techincal for me to handle. Can anyone help me remove all this accidental violence against babies from the game?