Max exporter, lightmaps, Multiple UV coordinates....

As far as I understand it, the Max exporter doesn’t support exporting multiple UV coordinates essential for baked lightmaps (at least we haven’t been able to get it working).

Is it possible to tackle it using different export formats or some way to use the texture coordinates by exporting 2 .egg files (i.e. generate 1 .egg with default texture maps, another with the “shadows” and apply the 2nd one)?

Is there a way to copy texture coordinates from the default texture on a model into another texture so that we can apply it?