Is there a way to load a texture card but only let it play a portion of the images? For example, loop between frame 10 and frame 20?
In the texture card’s sequence node, I can see the children carrying the frames, but I wonder if there is a way to manipulate them after the loading, say, removing part of them and adding them back later?
I want this effect because I wish to display an animated object that gradually enters and leaves, but when something happens, I want it to be stuck in the inner loop.