Hello All,
I’m getting lost in collision detection.
My problem is having one Actor aka ThePlayer which moves on a
model aka:TheGround.
I need my actor to be able to fall until he touch something (like gravity)
I need my actor to slide about ramp or not so high objects.
So i loockoot and found the different Walkers.
But i’m don’t understand how to use them.
Especially the physics part of them…
Also it looks like each walker use it’s own collision traverser or
the global collision traverser with a specific collisionQueueHanlder.
Is it a correct?