Hello,
For the moment, I don’t have graphical artists in my team, because I got lot of work on the core, before the game can be reliable.
I am using some free models from the web, and I convert them into egg.
My problem is that the models are in high poly.
I wish to have same models on low poly to use LOD functionnality, and I wish to be able to use trimesh.
But trimesh mustn’t be used with high levels of details for performance reasons.
I look at OGRE engine, and there is a functionnality allowing this : http://www.ogre3d.org/docs/api/html/classOgre_1_1Mesh.html#aee0bf1b9c384b31f18d8e5b307df1832
Is there something like that in panda? or somebody develop it?