Loading Collision Models for Ode

Hey guys! I have an Ode + Panda3d question. I have setup a small script or two with ode and had few problems.

My question is this, if I create a model in Blender (a square block man for instance) and add collision geometry, squares and spheres in Blender as well, how do I then tell ode about the collision geometries after I have loaded the egg file into panda3d? I don’t want to hard code each collision sphere and square into a script for a given egg file.

Thank You!

At the moment Panda unfortunately doesn’t offer any way beside hardcoding.

Well, you can always write code to scan through the loaded model, find all of the collision objects, and copy them to ODE equivalents.

David