I need a little advice on this point:
I want to plug a button in the SceneEditor to help the use of eggtochar.
Idea is the following:
First user select a .X file which has not been yet converted with the -a options
Then panda load the file, list all bones , show the list to enduser that select the bones he want to expose or control
Then user click “Go” and panda launch the eggtochar utility with the -a option and the new hierarchy to be exposed/controled to create a eggmodel (or several if user selected batch apply)
(usefull if you made one skeleton file and several animation file for the
In this case two questions:
- is there a way to list bones when you load a x file without loading it as an actor ? (assuming file is a perfect actor file with bones and animation)
- is there a recommended way to plug such an button in the scene editor?