Hello, I have a scene with a large walled container mesh (a hollow cylinder), inside of which is another object with a Spotlight. The light will not display on the inside surface of the container, though if I move the spotlight to the outside of the container, I can see the light on the outside surface. The outside and inside surfaces both have the same texturing.
I’ve tried changing the frontface/backface culling, and the depth offset which the tutorials say could be causing self-shadowing, and haven’t gotten the lighting to work properly. How can I get the Spotlight to show light on the inside of my container?