light and model problem

i’m having some trubble with lightning and my models:

but i’m not sure it is my model or my code.
my code is:

import direct.directbase.DirectStart
from direct.showbase.DirectObject import DirectObject
from direct.gui.OnscreenText import OnscreenText
from pandac.PandaModules import *
import sys

class World(DirectObject):

    def __init__(self):
      #load the model
      ss = loader.loadModel("models/ssr")
      #add the light
      plight = PointLight('plight')
      plight.setColor(VBase4(0.2, 0.2, 0.2, 1))
      plnp = render.attachNewNode(plight)
      plnp.setPos(500, 0, 900)
      #place the camera,-300,0)


my egg is:

i used the 3ds max 8 exporter


why dont you create a plane, not cutting out the spheres, at this spot? first this would fix this specific problem, second you save quite some tri’s.

not sure about where the problem comes from, but most likely it’s wrong normals.

yes, could be wrong normals
i already where thinking about remodeling the ship, it has far to high poly count and it has some mistakes in it. but untill now the model was good enough.

thanks for the quick response