Hello everyone, I am a scientific software developer. The question arose: In Panda3D, is it possible to generate structured 3D grids without creating multiple copies of objects? Is it possible to draw grids of the order of 10millions cells?
I think you need to use shaders, it will be slow on the processor.
Hi, welcome to the forums!
Yes, it is possible, as long as you avoid creating too many separate pieces of geometry. Using tessellation shaders on the GPU is advantageous, but not strictly necessary. I don’t know at which precise point you will run into performance issues with doing it on the CPU, though.