Hi! Something that may help is enabling Bullet’s debug renderer. So, you could check what’s happening: it would be important to see (i) if the wheel’s graphics is aligned with the wheel’s physics (it may be misaligned if the wheel’s graphics is not 0-centered), (ii) where is the ground (so, where the chassis and the wheels are colliding with the ground), (iii) the connection between the chassis and the wheels (this depends on the position of the connection and the settings of the suspensions). After enabling the debug renderer, it may be easier to find the reason.