it would be very cool, if the new release of panda would have implement fast isosurfaces (maybe as a part of the shader generator). 8)

i tried once to write my own, but those was way too slow. but i will give it a try again.

isosurfaces are just surfaces, indicating the region where a certain property of space is constant.

this is something mainly found in scientific toolboxes but its not really the concern of the engine itself. pandas job is to display geometry. your job is to supply that geometry. there should be a number of problem-specific algorithms to do calculate and triangulate such surfaces. if you can pass the result to panda you’r set.

if i am no entirely totally wrong the cg book had a chapter about something very similar. you may want to investigate it.