is there any way to get the main frame buffer in to ram?

It doesn’t seem like there is any way to get the main frame buffer in to ram, only buffers made with makeTextureBuffer.

Is this true or am I missing something?

If it is true, is it possible to draw the main frame buffer into a made texture buffer, and then move that into RAM?

Thanks again.

You can always do:

p = PNMImage()
base.win.getScreenshot(p)

David

Thanks!