I’m going to make a card game with a 3D board. Mainly I need to display 3D graphics so in my opinion unity and unreal engine are too big engines for that. In them, I will not find elements to create turn-based gameplay with card combat and dice throwing. What do you think ? Is panda a good choice
Honestly, I’d say that any three of those engines–Unity, Unreal, or Panda–would do the job fairly well.
(Including the turn-based combat and dice-throwing that you describe; none of them will do those things for you, but they should all enable you to implement them yourself.)
Panda perhaps has the advantage of allowing you to do things your way to a greater degree, I think. Conversely, you would likely have to do more yourself than with Unity or Unreal.