Hi, I’m currently developing some post processing effects with glsl and Render To Textures and am trying to find a way to get multisampling working with post processing. I know that glsl allows fetching texels from ‘sampler2DMS’. In my render pipeline, I have some compressed vec4s that are in the form of a float (via auxiliary outputs) and the msaa is really messing with the decompression process. I did find this post:
https://discourse.panda3d.org/t/gl-texture-2d-multisample-and-sampler2dms/15816
but it looks like the feature to use this sampler type never got implemented. I would find it very useful to have this feature and access the raw texels from the multisample layers to avoid this compression corruption. Could this still be implemented?