What do I mean by my subject “Is everything and Egg?”, well, I’ve been trying to learn a 3D game engine called Torque. It was originally created for a game called “Tribes”. It was a multi-player first person shooter game.
Now in Torque, there are various formats used to make the final game. .dts (usually characters), .dif (usually buildings), .map (this is the environment and buildings combined).
You create your characters in your 3D program of choice, Maya, Blender, 3DSMax etc… then export to .dts. Your buildings and other 3D objects can be created with something called Quark, CartographyShop etc… then exported to .MAP and finally converted to .DIF. Have I lost anybody yet?
Finally, the actual ground and environments is put together with a proprietary scenery editor that is built-in to the 3D engine. You hit a function key, it enters edit mode, then you select a tree, a building, or mold the grown into a mountain and apply a texture. This can be a very time-consuming process.
I know that Panda is 3D graphics library and not necessarily a 3D game engine like Torque so that may be the reason I’m having trouble finding comparable processes.
It seems that in Panda, everything is exported to .egg format. Is this the case? How do you create your 3D world? Mountains, place your buildings etc… Do you create your 3D buildings in Maya and also your 3D mountains, bridges etc…?
I’m very confused and I haven’t been able to find the answer in your documentation.
One last comment. All the game types seem to be cartoon style. Is just because the original creator of Panda is Disney? So everybody is just following the tradition (ToonTown) or is this because of some limitation with the 3D engine.
Sorry for the long post. I know someone will probably be able to understand what I’ve rattled on about here and maybe lend a little bit of Panda3D game design perspective on me.
Thanks for your time,