I’ve been researching this for the past few days, but have not found an answer yet. I’m looking for a way to implement an interpreter of sorts that would output general vector information in order to realize skeletal animations in the graphics engine. The goal is to make it as modular as possible, so that any garphics engine would be able to read the output easily and apply it appopriately (with some additional scripting within the engine of course).
After researching this, I am not sure how easy it will be to generalize the information, and was wondering if anyone had some knowledge or experience in the matter. Thanks!