I want to be able to create textures during run time but i also don’t want to recreate them over and over again. Is there a way to write them to panda3d cache via txo files and only recreate them if they are needed.
Basically i need “if exture exists” and “store texture” in cache. Also is mipmapping and compression intermediates stuff cached?
I basically want to understand how it all works so that i can use this to my advantage.