Sorry if this is not the right place to post this one.
I am trying to create a game that uses quite some onScreeImage. I programmed it and now I exported it to a p3d file, but when I try to run the p3d it says:
gobj: Loading texture /mf/
gobj: Implicitly rescaling from by to by
:pnimage: could not read
For every image I have on the screen.
I tried adding -r tk in the command that creates the file but it was not successful.
for i in range (20):
for j in range(20):
imageObject = StaticImage('grama 1.png', True, (32*i, 24*j))
imageObject = StaticImage('planta.jpg', True, (40, 40))
Where StaticImage is a class that loads the image, converts pixels to screen position and set the transparency.
I removed one of the fors so I could get the whole error message:
DirectStart: Starting the game.
:display: loading display module: libpandagl.dll
:display: loading display module: libpandadx9.dll
:display: loading display module: libpandadx8.dll
:display: loading display module: libtinydisplay.dll
Known pipe types:
wglGraphicsPipe
wdxGraphicsPipe9
wdxGraphicsPipe8
TinyWinGraphicsPipe
TinyOffscreenGraphicsPipe
(all display modules loaded.)
:display:windisplay: OS version: 6.0.2.6002
:display:windisplay: Service Pack 2
:display:windisplay: max Mhz 2936000000, current Mhz 2136000000
:ShowBase: Default graphics pipe is wglGraphicsPipe (OpenGL).
:display: Unable to set window properties: !undecorated
:ShowBase: Successfully opened window of type wglGraphicsWindow (OpenGL)
:audio: NullAudioManager
:audio: NullAudioManager
:ShowBase: __dev__ == 0
:pnmimage(error): Could not read image grama 1.png
:gobj: Loading texture /mf/grama 1.png
:gobj: Implicitly rescaling grama 1.png from 32 by 24 to 32 by 16
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image grama 1.png
:pnmimage(error): Could not read image example.png
:gobj: Loading texture /mf/example.png
:gobj: Implicitly rescaling example.png from 23 by 33 to 16 by 32
:ShowBase: Got window event: origin=(-1, -1) size=(640, 480) title="Panda" !undecorated !fullscreen foreground !minimized open !cursor_hidden absolute
:ShowBase: Got window event: origin=(-1, -1) size=(640, 480) title="Panda" !undecorated !fullscreen !foreground !minimized open !cursor_hidden absolute
:ShowBase: Got window event: origin=(-1, -1) size=(640, 480) title="Panda" !undecorated !fullscreen foreground !minimized open !cursor_hidden absolute
:display: Closing wglGraphicsWindow
:ShowBase: Got window event: origin=(-1, -1) size=(640, 480) title="Panda" !undecorated !fullscreen !foreground !minimized !open !cursor_hidden absolute
:ShowBase: User closed main window.
:ShowBase: Exiting ShowBase.
BTW, in case someone reads this in the future, looking for help: the “base.appRunner” will only exist if the game is running from a p3d file. Took me a few minutes to realize this.