Is there a way when using PosInterval and Sequence to to have the movement ignore the Y axis? I have a floor collider to handle that so all I care about is my actor moving in is the XZ directions.
Thanks!
Is there a way when using PosInterval and Sequence to to have the movement ignore the Y axis? I have a floor collider to handle that so all I care about is my actor moving in is the XZ directions.
Thanks!
You can use a custom function interval with a function that only sets the X and Z values.
I’d make another node and a task that updates this new nodes X and Z in sync with the node moved by the interval. The same task could update the Y pos provided by something else.
Just bare in mind that my ideas are not always the best and sometimes just plain wrong
No, I’m referring to lerp function intervals, as described at the bottom of this page:
Oh Sweet that should help allot. Thanks rdb I’ll let you know how it goes.